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Heroes of Might and Magic V ( Heroes 5) Features:
The game is rendered fully in 3D, unlike previous installments.
A new skill/spell system is used.
There are six town types: Haven, Inferno, Necropolis, Academy, Dungeon and Sylvan, with two more added in expansions: Fortress and Stronghold.
Players can see their opponents' tracks on the ground. They get deeper and last longer with the size of the army. Each faction has its own distinctive 'trail'.
Multiplayer has a "fast mode" option, where it is possible to set a time limit on the turns so the pace will be faster.
There are three skill levels: Normal, Hard and Heroic. An Easy setting was added with patch 1.1 after concerns that the Normal mode was too hard for casual gamers.
The set of resources are the same as previous Heroes games, the fog of war acts like HoMM III, as does the retaliation. However, some creatures have the ability of ranged retaliation.
There are four magic schools: Light, Dark, Destructive and Summoning Magic. (As well as four 'Adventure Map' spells)
Creatures are upgradeable from a 'Rank I' to a 'Rank II' state, as per HoMM III.
Creature generation in town structures is on a weekly basis, like in HoMM III.
The game's music is composed by Rob King and Paul Romero.
The battlefield is divided into squares instead of hexagons, like in the fourth game and unlike all the previous ones.